Gaming companies struggle with player retention and monetization. Fourbyfour automates re-engagement, purchase recovery, and event notifications to maximize player lifetime value.
Without automation, these challenges cost you revenue every day
Players install, play for a few days, then disappear. Day 7 retention is the make-or-break metric.
IAP failures frustrate players and cost revenue. Many never retry after a failed purchase.
Limited-time events drive engagement, but players miss them without timely notifications.
Players who haven't played in 30+ days are hard to bring back. Generic emails don't work.
Activate in one click. Customize as needed. See results in days.
Bring back lapsed players with personalized game progress reminders and exclusive rewards
Recover failed in-app purchases with instant retry and alternative payment options
Alert players about limited-time events, tournaments, and special content
Notify players of unclaimed rewards, achievements, and daily bonuses
Keep players engaged and spending
Just emit events from your app. Workflows handle the rest automatically.
import { Fourbyfour } from '@fourbyfour/sdk';
const client = new Fourbyfour({
apiKey: 'sk_production_...',
projectId: 'your-project-id'
});
// Activate player re-engagement
await client.workflows.activate('player-reengagement');
// Emit when player goes inactive
await client.events.emit('player.inactive', {
playerId: 'player-123',
lastPlayed: '2024-01-01',
level: 45,
unfinishedQuests: ['Dragon Slayer', 'Castle Siege'],
friendsActive: 5,
totalSpend: 49.99
});That's it. No complex setup. No infrastructure to manage.
“Our D30 retention jumped from 4% to 6%. That 50% increase translated to $200K additional monthly revenue.”
Boost player lifetime value. Get started in minutes with our pre-built templates.
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