All Use Cases
Engage players, boost revenue

Keep players coming back

Gaming companies struggle with player retention and monetization. Fourbyfour automates re-engagement, purchase recovery, and event notifications to maximize player lifetime value.

The Challenge

Problems Games Companies Face

Without automation, these challenges cost you revenue every day

Player Churn

Players install, play for a few days, then disappear. Day 7 retention is the make-or-break metric.

Only 4% of players remain after day 30

Failed In-App Purchases

IAP failures frustrate players and cost revenue. Many never retry after a failed purchase.

15% of IAP attempts fail

Event Participation

Limited-time events drive engagement, but players miss them without timely notifications.

40% of players miss events they'd enjoy

Lapsed Player Recovery

Players who haven't played in 30+ days are hard to bring back. Generic emails don't work.

5% reactivation rate with basic emails
Pre-Built Workflows

Ready-to-Use Games Workflows

Activate in one click. Customize as needed. See results in days.

player.inactive (3 days)

Player Re-engagement

1

Bring back lapsed players with personalized game progress reminders and exclusive rewards

Workflow Steps:

1
Send push with unfinished quest reminder
2
After 7 days, offer daily login reward
3
After 14 days, send email with friend activity
4
After 30 days, welcome back bonus offer
25% player return rate
Activate →
purchase.failed

IAP Recovery

2

Recover failed in-app purchases with instant retry and alternative payment options

Workflow Steps:

1
Show in-game retry prompt immediately
2
Push notification if user leaves app
3
Email with purchase link after 1 hour
4
Offer bonus currency if purchase completes within 24h
50% purchase recovery rate
Activate →
event.starting (1 hour before)

Event Notification

3

Alert players about limited-time events, tournaments, and special content

Workflow Steps:

1
Push notification with event preview
2
In-game banner on next login
3
SMS for high-value players
4
Reminder when event is ending
3x event participation
Activate →
reward.available

Reward Claiming

4

Notify players of unclaimed rewards, achievements, and daily bonuses

Workflow Steps:

1
Push notification for new rewards
2
Daily reminder for unclaimed login bonus
3
Email digest of weekly earnings
4
Alert before rewards expire
90% reward claim rate
Activate →
Proven Results

Player Engagement at Scale

Keep players engaged and spending

25%
Player return rate
50%
IAP recovery
3x
Event participation
40%
D30 retention lift
Integration

Re-engage lapsed players

Just emit events from your app. Workflows handle the rest automatically.

typescript
import { Fourbyfour } from '@fourbyfour/sdk';

const client = new Fourbyfour({
  apiKey: 'sk_production_...',
  projectId: 'your-project-id'
});

// Activate player re-engagement
await client.workflows.activate('player-reengagement');

// Emit when player goes inactive
await client.events.emit('player.inactive', {
  playerId: 'player-123',
  lastPlayed: '2024-01-01',
  level: 45,
  unfinishedQuests: ['Dragon Slayer', 'Castle Siege'],
  friendsActive: 5,
  totalSpend: 49.99
});

That's it. No complex setup. No infrastructure to manage.

Our D30 retention jumped from 4% to 6%. That 50% increase translated to $200K additional monthly revenue.
A
Alex Chen
Product Lead, MobileGames Studio

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